5/7/2023 0 Comments Phoenix point game![]() ![]() ![]() ![]() Now I presented you, my version of the ULTIMATE CLOSE COMBAT SPECIALIST. wish list? So when we met the recruit with all the required perks we know immediately what he was born for. So I just want to share and ask for everyone input to make it kinda like a. Of course it takes lots of luck, for example, all three CORRECT personal perks, in the CORRECT classes (one of two). Still haven't succeeded yet, but I have some outline for the build that I want. Have been trying to build the "Ultimate Soldier" for each role on the battlefield. could/would say something about a successor.I was a perfectionist, especially when it comes to these type of games. It would be very nice if Snapshot Games Inc. I think that Phonix-Point has some borrowings from Alpha Zentauri, too, which flow into P&P very cleverly and almost unnoticed. So I hope that Snapshot Games will not leave it with Phonix-Point and work on a successor to P&P. This ultimately scared off many on Steam/Gogo at first, which could never really be made up for. I think one of the biggest mistakes of Snapshot Games was the exclusive release at Epic. The atmosphere, the music, the ambience give Phonix-Point a surreal, almost oppressive feeling, which fits very well into the setting at the end of the world and can also be found in the original in many small borrowings. No, not that XCOM 2 is not good, just different. Phonixpoint is not in direct competition with titles such as X-Com 2 or Ufo Aftermath or Afterlight, but it is clearly different and often much better. I find Phoenixpoint (+ its dlc's) quite successful.Īnother plus is that Phonixpoint approaches the UFO series from a completely different angle. Phoenix Point 2 has to be their Dark Knight, their Aliens. If it were me, I would be pushing boundaries with PP2, I would ask, what can we do better and different and skies the limit, not the same game. Maybe all they know is how to do an Xcom game, if so, then eventually the sales will be less, they will not be able to expand and slowly become a redundant trope. ![]() The developer is only as good as their knowledge. How does our franchise vastly improve so that it becomes a multi franchise monster that we can do films, books, tv series, merchandise and a playable daily game. Do we stop DLCs or do we increment what I have suggested above in a more pleasing manner where if a customer is going to spend, that the expansion DLC be worth it and fun and improve the overall game play, not a money grab. Do they improve the in game currency and resources without over-complicating it.ĩ. I get the haven were all the same for simplicity, but both Xcom and PP building construction is boring and been done that way for 40 years. Instead of making all the same structures, having a massive diversity based on the situation. Do they improve the simulation "build up" in game. From the crude space turn based battles to something better, or combination combat system play.Ĩ. How do they upgrade, mutate, and be super fun and unique. For example, a civilians to weapon choice attributive with maybe alternative classes based on his choices, a soldier if he makes solid training choices or a mercenary if he doesn't. What creative process of upgrading not just one way, but mutating that soldier. How do they implement a new version of Chess play? How creative will their missions be? Do they go a story mode like Knights of the republic with soldier interactions and choices? Do they go beyond the 3, 4, 8 vs system? What creative skill tree and combinations can they do, beyond the sniper/bomber/assault mechanic-Again in a deteriorating world, not everyone is a high level soldier class. X-com and PP are gun games, do they add hand to hand? Blade weaponry? I found it interesting in a decaying world that they had the most advanced weaponry that kept advancing which made no sense, not go back to basics, for in such a deteriorating world, weaponry would not go futuristic, but more crude. How they expand from ground, vehicle and air battle? Do they introduce space and sea naval units and game play? How will their in game battle mode improve from selective targeting?ĥ. Do they give value to the soldiers you recruit as part of those Lore stories, so they are not just cattle? Do they expand rosters to go beyond 8 max?Ĥ. Do they expand on the Lore choices (Telltale type) where you choices have open up different pathways?ģ. Do they go the X-com Chim route? Do they make their long war mode more intriguing and complex?Ģ. Do they go Third Person like Mordheim did? or Alter camera movements, get away from Isometric? Imagine a smooth third person turn base mode where your in the action with an isometric map overhead to simply judge the optics and not select from it. Takes time, but what will they learn and improve on. The question isn't will there be a Phoenix Point 2. I am sure they already had concept designs, and layouts. ![]()
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